It also changes the XP balance enemies give less XP, but it takes much less XP to get your characters to levels beyond 100, so while it may feel tougher in the core game, if you're going for the high level stuff, it gets (somewhat) less tedious. You also get most of their costumes unlocked from the start. First off, you get every character right from the get-go including some like Plutia, Peashy, and Uzume who I don't recall being unlockable in Re Birth 1 (I know Uzume wasn't because the game she's in hadn't been released yet). Arrange Mode is the big change the core story doesn't change at all, but the balance is changed up. There are significantly fewer trophies in ReVerse than there were in Re Birth 1, but that's largely because Re Birth 1 had a trophy for getting each character to level 99 whereas ReVerse doesn't have any character-specific trophies. The big change here from Re Birth 1 are the trophy set and Arrange Mode. That's why I keep coming back, at least Neptune and Compa are two of my absolute favorite characters just kind of in general. The characters and their interactions are, while pretty trope-y, a lot of fun. So why do folks buy these games other than the obvious anime tiddies? The characters. The story is also pretty generic, although having the entire thing be an allegory for the game industry (even if the names are bit on the nose) is pretty awesome in my opinion. Honestly, that doesn't bother me the game exists to be fan service, not to push the envelope of JRPG mechanics. Other than, it's totally generic run-of-the-mill JRPG. Your four CPUs (seven if you play Arrange Mode which I'll discuss in a bit) as well as the four CPU Candidates that you can unlock later in the game can activate HDD (Hard Drive Divinity) and transform into their true forms which gives them a pretty substantial stat boost. As far as gameplay goes, Neptunia ReVerse is about as generic a JRPG as it gets in most ways.
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